Welcome to Lunaria!
Part 1: Geography and Wildlife
Today I’m going to be sharing a little sneak peek into Lunaira, the northernmost Kingdom of Elemastra and the primary setting of the first trilogy. So let’s get into it!
Note: I will add a map of the Lunarian territory to this post when it becomes available
Geography
Lunaria, as I mentioned, is the northernmost kingdom. But, instead of being cold and icy, it is warm and primarily tropical or subtropical in climate. Think of the Southern Hemisphere and how the farther north you go, the hotter it gets. Same concept.
The geography of Lunaria changes and shifts. On the West coast, we have typical coastal towns and villages. Warm, wet, and teeming with sea life, sailors, and the like. It’s pretty flat here, with the exception of the cliffs around Donnecliffe. The farther we move East, the more the geography starts to change.
The Southern border of the country is lined by a thick pine forest on the west, a dry creekbed in the middle, the great lake, and the Bridge River on the East.
North from here, the land is primarily hills and farmland. Orchards span miles of country, and the land is interrupted primarily by rivers. The closer we get to the East coast, the sandier things get again until we have primarily ports and marshes.
At the very tip of the country, we have the Northern Swamp–a contested piece of territory between the Lunarians, who were part of the X name, and the Xname, the people who originally populated the continent of Elemastra.
In the kingdom of Lunaria, the land is split into twelve territories, overseen by the highest noble houses. Cities and villages are scattered throughout, with the most populous being Nemoea, the capital; Clearwater, the biggest city on the opposite coast; and Twixton in the middle.
Wildlife
The wildlife of this region is similar to what you would imagine in an Earth equivalent. Birds, fish, livestock, and sea animals.
But there are also Elementals.
These are beings that have a direct connection to the elements and the magic inherent to this world. Imagine birds with the magical ability to not only detect but connect and possibly direct the currents of air around them.
Sea elementals can do the same with the water they live in.
Some beasts can shift rock, grow vines, and possibly even heal themselves or others.
Tigers whose eyes burn bright, with an internal flame.
A world of magical creatures.
One of the difficult parts of sharing worldbuilding is that it isn’t finished yet. Will it ever be finished? I don’t know! So I can’t tell you all the creatures that inhabit the lands or what their names are.
But I can tell you that in Lunaria, there aren’t a lot of fire elementals because the climate is too wet. Instead, Earth, Wind, and obviously Water elementals thrive here.
I imagine a great tunneling Earth elemental that makes life difficult for farmers when it pops up, destroying those perfectly tilled rows. Beautiful and eerie sea elementals, froglike bog elementals of earth and water, stoic rock and moss earth elementals who meditate in forests until they become covered in nature’s bounty.
I imagine lakes and ponds that the locals refuse to enter in case it displeases the elemental residents.
Or rumors of sightings of rare great elementals, sea dragons, and sky dragons.
Who knows what kinds of creatures we will discover as we explore the world of Elemastra?
Why don’t you come along for the ride with me, and we will find out?
Our first story, The First Mark, is a novella that is near completion. It is a prequel to the trilogy I will be publishing that takes place in Lunaria and will give you a glimpse into the life of the main character of that trilogy–the thief Emerald.